Monday, April 8, 2013

21st Century Learning & Skills


What specialized skills and knowledge should learners develop, through formal or informal learning, to be prepared for the rest of the 21st Century? You can find this line of questioning and answers to this kind of question in academic, political, an social discussions, and even hear versions of them in commercials like the Art Institutes' Create Tomorrow commercial or Devry's "Get the Know How You Need for Tomorrow's Careers" commercial. 

I don't think the discussion about 21st Century learning activities and skills is new. It was probably asked back in the 1990s, if not later, and the question, "What specialized skills and knowledge should we prepare are learners to have for the year 20##?" is not too different from the one I posed above. They both ask about the future, the potential and factors for which are always subject to change. I think it's important to note why it is silly to ask about the specific skills needed distinctly for the 21st Century: Though there are some broad skills and basic skills that will be needed for the future as predicted, the world will likely have changed in dramatic ways due to technological innovations (and other innovations) that cohere to and advance individual, social, and business practices. The world has changed and advanced since the 1990s, and it will continue to do so, but we don't know until it happens, unless we are the ones changing the world, and changing the world involves not only opportunity to advance the world, but also the world welcoming the advances. It's silly, then, to suppose now in 2013 what skills will be needed in 2031. Who knows what changes will occur and how our efforts to advance the world together will conflict or mix. If we are talking about the future in terms of a year or so from not, it is easier to predict, speculate, and prepare, but it's a challenge to predict and prepare for beyond this horizon. Our best bet is to prepare for the specialized skills needed now and develop broad skills that may be needed later and can be further specialized later. It is also to prepare ourselves for the changes we want to see. How do we do this?

While this Future Learning Short Documentary video or resource is not the only video relevant to discussions about 21st Century learning activities and how to prepare learners for the future, it captures some important remarks from some influential 21st Century voices about the importance of motivation, self-directed learning, and engagement to both formal and informal learning. I've discussed these remarks in some other blog posts (e.g. this one), so I won't elaborate too much here, but there are also remarks in the video relevant to the discussion of skills for the future. In particular, I think that Sugata Mitra's emphasis on reading comprehension, information literacy skills, and the mechanism by which we believe is important now and to the future. He says:
“The internet is full of answers, but the internet is not full of the questions […]The future of learning—who knows what we need to learn thirty years from now, but we do know that we will need to be able to read, we will need to be good at searching for information, collating it, and then deciding whether it is right or wrong. If you frame the curriculum in terms of these questions, then the children are capable of finding the big answers. When they find the big answers, they believe in themselves and they believe in the world around them."
As he says, children now will be reading off of screens for the remainder of their lives (and so will we) due to the advancements in and the consumerization of internet-enabled computing technologies and the increasing reliance on them to advance individual, social, business, and educational pursuits. So, those skills are relevant to generations that will need to continue to consume and process information from desktop and mobile devices. I think we should also emphasize the importance of asking questions and adapting to change. The video below introduces the importance of questioning and creativity in ways that supplement Mitra's remarks:


This video is from the Macarthur Foundation's Youtube Channel.

The video opened with what John Seely Brown calls the "gaming diposition": the combination of the love of embracing change, curiosity, a questioning disposition, and a will to improve. I definitely think that this disposition is important, and I also think that game-based learning is one way to help satisfy those who have the gaming disposition and help develop it within those who don't yet have it.
Brown also notes the "Gamer's Mantra," which states that "If I ain't learning, it ain't fun." To an extent I think this mantra expresses an interesting fundamental truth about people when they are playing games: the game play is fun, in part, because it involves learning about things they want to learn about, experiencing things they want to experience, or developing skills they want to develop; all three are relevant to learning and gaming.

Whatever the skill or way of trying to enhance learning experiences towards developing it in formal learning contexts in the United States, it is very important that instructors and instructional designers design and use learning activities that meet the educational standards required. For example, in Georgia, these standards for k-12 education are the Georgia Performance Standards, which set forth the learning objectives that instructors should help students achieve. The key is to remember that these are not the only objectives that instructors can help their students achieve and that there are many ways to help students achieve these objectives. Whatever 21st Century skills you are trying to develop in your k-12 students, keep in mind that the way you help them achieve the required standards (e.g. GPS) can also help cultivate 21st Century skills. For a long, but great video about how to k-12 education can be more like kindergarten-- in the sense that school is not just about passive delivery and acceptance of information, but also about creativity and skills development--you might check out Mitch Resnik.

Sunday, April 7, 2013

Game-Based Learning



I have recently developed interests in game-based learning, which is the use of games, simulations, or gamification to enhance learning experiences. My interests concern how educational and serious games and simulations can be used to enhance learning experiences in formal learning contexts in and out of the classroom or in informal learning contexts, how casual games (e.g. Angry Birds)--those that were not designed primarily to target and develop a certain kind of knowledge or skill--can and do facilitate learning to different extents and in different ways, and in how analyzing the success of both kinds of digital artifacts--in terms of both popularity and effectiveness in facilitating learning and development--can inform instructional design practices. I am also interested in flow and the ways that one can be said to have learned from gameplay.

I think the video below about Ntiedo Etuk's philosophy and mission behind DimensionU is a good orientation to the spirit behind game-based learning approaches to enhancing learning experiences with games, simulations, and gamification:




In this video, Ntiedo Etuk talks about the importance of play and motivation to the ability of learning activities to engage young learners in ways that allow them to learn and have fun. Etuk thinks that children who play in game or simulation-like virtual environments appreciate the opportunity to learn and play in environments where failure is an option, are less likely to give up in the face of failure, and are often determined to experiment or learn in order to beat the game and achieve levels of mastery. Etuk sees DimensionU as combining games and learning in ways that motivate kids to want to learn by both using extrinsic motivators and developing an intrinsic love of learning. I am not sure that I like the DimensionU games or think highly of their effectiveness, but I do like the aspects of Etuk's mission and approach.

In another video from Good Magazine, Future Learning Short Documentary, Etuk says,
"How do you motivate a kid? How do you keep a kid engaged--how do you keep them interested? That is all psychology. When the gamers went and they created the best video games that ever existed, they didn't sit down and say, 'Hey, you know, what is the cognitive science behind this?' They didn't do that. They just did it. They created it. And now all the cognitive scientists are coming back and saying 'What did you do because that's actually one of the most motivating, engaging media we've ever seen,' and the video game programmers all said, 'I just created something that I would want to play.'"
I think this quote is really important and that Etuk is right about the importance of content that learners want to interact with, but I worry that there is not enough instructional design behind the DimensionU games. I don't think extrinsic motivators or gameplay alone are sufficient for facilitation of learning and development, and I plan to keep my eyes on how DimensionU includes more features that enhance that balance the development of intrinsic love of learning and interest in subject matter with all their points, rewards, leader board spots, and competitions.

If you want to see other recent, creative approaches to enhancing learning with gameplay in and out of formal learning contexts, check out the other Future Learning videos below:
Also, if you are interested in studying more about gamification or game-based learning, check out the following Coursera MOOC courses: