Today I still own some of those games, though I do not play them anymore. I am more likely to play Angry Birds Star Wars or another mobile game application on my iPhone. I may even head over to the PacMan Arcade machine while at a restaurant, bowling alley or movie theatre. Occasionally I still play Gran Turismo or Need for Speed Underground (NFSU) racing games for my Playstation 2 (it still works!) because I like car racing, especially formula 1 race cars. Before today, I hadn't played NFSU2 in months, but the video footage below suggests I can still push buttons to work my car quickly around the tracks.
Reflecting back on all of my gameplay as a child and as an adult, I cannot help but wonder if playing the games I played helped me develop problem-solving skills that I transferred to other experiences. Even in my youth I occasionally felt like I experienced gains in my problem-solving skills from my gameplay. If so, then it was certainly a fun way to not only exercise my skills, but also develop my abilities to transfer my skills elsewhere. From an "instructional design" or "learning sciences" point of view, I can understand how playing a car racing game could help develop important driving skills and how using different sets of controllers that progressively get more like the tools we use in real-world driving scenarios (a steering wheel) could facilitate transfer of those important driving skills to real-world driving. However, from the same point of view I struggle to see how playing a car racing game can develop and facilitate transfer of general problem-solving skills in ways that sufficiently help people be more prepared to solve any problem they encounter. I am not sure that any game could do this.
Can we design game or simulation experiences that can develop and facilitate transfer of general problem-solving skills in ways that sufficiently help people be more prepared to solve any problem they encounter? If not, why not? What is the best that we can do to get as near as possible to it?
This fall I will be blogging about the relationship between games, learning, and problem-solving experiences. I hope to explore others' answers to the questions posed above and their analyses of the problems these questions represent. I will attempt to work out my own answers along the way.
In my next post, I'll take a close look at James Paul Gee's thoughts on the importance of both learning and problem-solving to the enjoyability and effectiveness of games. For now, I will leave you with a glimpse at Gee's thoughts in the video below.
James Paul Gee from New Learning Institute on Vimeo.
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